3D Scan Editing in Rapidform

Here’s a sample workflow of editing & cleaning 3D scan data in Rapidform. This was scanned from a deer skull using a Handyscan 3D scanner.

Here's a low-poly version of the final model. Click to view in 3D!

Here's a low-poly version of the final model. Click to view in 3D (Click/drag rotates, shift+drag pans)

001_mesh_import_DS

Step 1: Import mesh data into Rapidform (Insert -> Import...)

Step 2: Draw reference planes to help align the scan in space.

Step 2: Draw reference planes to help align the scan in space. (Use the Extract method to draw a plane along the bottom chunk of scan data. Then use the Mirror method to draw a symmetry plane down the center of the skull. Draw a seed plane first using Draw Line to give the Mirror function a rough idea of where the center is.)

Step 3: Use Interactive Alignment to orient the scan in space. Select the first two planes as the Plane and Vector options.

Step 3: Use Interactive Alignment to orient the scan in space. (Select the first two planes as the Plane and Vector options.)

Step 4: Use Healing Wizard to delete junk data

Step 4: Use Healing Wizard to delete junk data

Step 5: Use the Fill Holes tool to fill holes. Use Fill Gulf and Bridge option to fill in large holes in stages.

Step 5: Use the Fill Holes tool to fill holes. Use Fill Gulf and Bridge option to fill in large holes in stages.

Step 6: Use Boundary Extrude to fill in the nasal cavity. (This hole is too big and detailed to use Fill Holes.)

Step 6: Use Boundary Extrude to fill in the nasal cavity. (This hole is too big and detailed to use Fill Holes.)

Step 7: Use Global Remesh to make all the mesh faces the same size. This will make it easier to edit the extruded portion.

Step 7: Use Global Remesh to make all the mesh faces the same size. This will make it easier to edit the extruded portion.

Step 8: Use Smart Brush to add detail to the extruded portion of the mesh. The Deform option pushes by default, but will pull if you hold Ctrl.

Step 8: Use Smart Brush to add detail to the extruded portion of the mesh. The Deform option pushes by default, but will pull if you hold Ctrl.

Creative Commons License
3D Scan of Deer Skull by Chris Reilly is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

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